The bread-and-butter spells of any deck can be given fresh new life with Spark. These spells only require Loyalty from a Planeswalker in touch with the mana required to cast them.
These advanced spells are from the archives of the Planeswalkers themselves, and can be cast by any version of that character in the Multiverse—and in some cases, by more than one Planeswalker.
These mythical spells are from the Spellbooks of specific Planeswalker characters, and capture the peak of their ability. The requirements to cast these are strict, but the power they offer is unmatched.
Planeswalkers with high loyalty become valuable resource banks for Spark spells, adding unpredictable new abilities that give these fearsome characters an even greater impact when they hit the battlefield.
Spark spells give every deck new reasons to include Planeswalkers. Whether early or late in the curve, Spark expands their utility and offers new strategies to the many popular archetypes across formats.
War of the Spark introduced Planeswalkers with static and minus-Loyalty abilities. Spark breaks them out of these limits, with spells that add loyalty, new abilities, and take advantage of their higher Loyalty.
Spark is a concept for what could be possible in Magic.
What started as an idea on my lunch break became an exciting new design space in just a few days, all thanks to the r/custommagic community and their amazing collaboration, insight, and feedback.
As a kitchen-table player since 1994, it's incredible to me that there are still so many new ways to innovate within Magic. As an Executive Creative and Strategy Director, I can say that the advertising world has a lot to learn from the consistent creativity and storytelling of this great game!
I hope that the excitement we all felt about this mechanic during its development is coming through here! If it's inspiring to the folks at Wizards in any way, many of us would love to see a mechanic like Spark explored in the printed game. Thanks for your time and for all the amazing work you do!